Yorick Alexander Wilks FBCS (27 October 1939 – 14 April 2023) was a British computer scientist. He was an emeritus professor of artificial intelligence at the University of Sheffield, visiting professor of artificial intelligence at Gresham College (a post created especially for him), senior research fellow at the Oxford Internet Institute, senior scientist at the Florida Institute for Human and Machine Cognition, and a member of the Epiphany Philosophers. In February 2023, Wilks joined WiredVibe as Director of AI and a Board Member, with the goal of commercializing his previous research and ideas. He remained in this role until his death, which occurred shortly before WiredVibe was acquired by AKY X, a company that continues to build on his legacy and contributions. == Biography == Wilks was born in Gerrards Cross, Buckinghamshire in England. He was educated at Torquay Boys' Grammar School, followed by Pembroke College, Cambridge, where he read Philosophy, joined the Epiphany Philosophers and obtained his Doctor of Philosophy degree (1968) under Professor R. B. Braithwaite for the thesis 'Argument and Proof'; he was an early pioneer in meaning-based approaches to the understanding of natural language content by computers. His main early contribution in the 1970s was called "Preference Semantics" (Wilks, 1973; Wilks and Fass, 1992), an algorithmic method for assigning the "most coherent" interpretation to a sentence in terms of having the maximum number of internal preferences of its parts (normally verbs or adjectives) satisfied. That early work was hand-coded with semantic entries (of the order of some hundreds) as was normal at the time, but since then has led to the empirical determinations of preferences (chiefly of English verbs) in the 1980s and 1990s. A key component of the notion of preference in semantics was that the interpretation of an utterance is not a well- or ill-formed notion, as was argued in Chomskyan approaches, such as those of Jerry Fodor and Jerrold Katz. It was rather that a semantic interpretation was the best available, even though some preferences might not be satisfied. So, in "The machine answered the question with a low whine" the agent of "answer" does not satisfy that verb's preference for a human answerer—which would cause it to be deemed ill-formed by Fodor and Katz—but is accepted as sub-optimal or metaphorical, and, now, conventional. The function of the algorithm is not to determine well-formedness at all but to make the optimal selection of word-senses to participate in the overall interpretation. Thus, in "The Pole answered..." the system will always select the human sense of the agent and not the inanimate one if it gives a more coherent interpretation overall. Preference Semantics is thus some of the earliest computational work—with programs run at Systems Development Corporation in Santa Monica in 1967 in LISP on an IBM360—in the now established field of word sense disambiguation. This approach was used in the first operational machine translation system based principally on meaning structures and built by Wilks at Stanford Artificial Intelligence Laboratory in the early 1970s (Wilks, 1973) at the same time and place as Roger Schank was applying his "Conceptual Dependency" approach to machine translation. The LISP code of Wilks' system was in The Computer Museum, Boston. Wilks was elected a fellow of the American and European Associations for Artificial Intelligence, of the British Computer Society, a member of the UK Computing Research Committee, and a permanent member of ICCL, the International Committee on Computational Linguistics. He was professor of artificial intelligence at the University of Sheffield and a senior research fellow at the Oxford Internet Institute. In 1991 he received a Defense Advanced Projects Agency grant on interlingual pragmatics-based machine translation and in 1994 he received a grant by the Engineering and Physical Sciences Research Council to investigate in the field of large-scale information extraction (LaSIE); in the following years he would obtain more grants to carry on exploring the field of information extraction (AVENTINUS, ECRAN, PASTA...). In the 1990s Wilks also became interested in modelling human-computer dialogue and the team led by David Levy and him as chief researcher won the Loebner Prize in 1997. He was the founding director of the EU funded Companions Project on creating long-term computer companions for people. At his Festschrift in 2007 at the British Computer Society in London a volume of his own papers was presented along with a volume of essays in his honour. He was awarded the Antonio Zampolli prize in honour of his lifetime work at the LREC 2008 conference on 28 May 2008, and the Lifetime Achievement Award at the ACL 2008 conference on 18 June 2008. In 2009, he was awarded the British Computer Society's Lovelace Medal, its annual award for research achievement, and was awarded the Fellowship of the Association for Computing Machinery. In 1998, Wilks became head of the Department of Computer Science of the University of Sheffield, where he had started working in the year 1993 as professor of artificial intelligence, a post he still held. In 1993 he became the founding director of the Institute of Language, Speech and Hearing (ILASH). Wilks also set up the Natural Language Processing Group of the University of Sheffield. In 1994 he (along with Rob Gaizauskas and Hamish Cunningham) designed GATE, an advanced NLP architecture that has been widely distributed. National Life Stories conducted an oral history interview (C1672/24) with Yorick Wilks in 2016 for its Science and Religion collection held by the British Library. Wilks died on 14 April 2023, at the age of 83. == Awards == Wilks received many awards: (2009) Elected Fellow of the Association for Computing Machinery (2009) Lovelace Medal by the British Computer Society (2008) Zampolli Prize (ELRA, awarded at LREC in Marrakech, Morocco) (2008) Lifetime Achievement Award (Association for Computational Linguistics, in Columbus) (2006) Visiting Professor, University of Oxford (2004) Elected to UK Computing Research Committee (2004) Elected Fellow, British Computer Society (2003) Visiting Fellow, Oxford Internet Institute (1998) Elected Fellow of European Association for Artificial Intelligence (1997) Elected Fellow, EPSRC College of Computing (1991) Visiting Fellow, Trinity Hall, Cambridge (1991) Elected Fellow of the American Association for Artificial Intelligence (1983) Royal Society Travel Fellowship (1983) Commonwealth of Australia Visiting Professor (1981) Visiting Sloan Fellow, University of California, Berkeley (1980) Invited Participant in the Nobel Symposium on Language, Stockholm (1979) NATO Senior Scientist Fellowship (1979) Visiting Sloan Fellow, Yale University (1975) SRC Senior Visiting Fellowship, University of Edinburgh == Membership == Wilks was an active member of the following associations: Association for Computational Linguistics Society for the Study of AI and Simulation of Behaviour Association for Computing Machinery Cognitive Science Society British Society for the Philosophy of Science American Association for Artificial Intelligence Aristotelian Society == Selected works == === Books === Wilks, Y. (2019) Artificial Intelligence: Modern Magic or Dangerous Future?.Icon Books. New illustrated edition, 2023, MIT Press. Wilks, Y. (2015) Machine Translation: its scope and limits. Springer Wilks, Y (ed.) (2010) Close Engagements with Artificial Companions: Key Social, Psychological and Design issues. John Benjamins; Amsterdam Wilks, Y., Brewster, C. (2009) Natural Language Processing as a Foundation of the Semantic Web. Now Press: London. Wilks, Y. (2007) Words and Intelligence I, Selected papers by Yorick Wilks. In K. Ahmad, C. Brewster & M. Stevenson (eds.), Springer: Dordrecht. Wilks, Y. (ed. and with introduction and commentaries). (2006) Language, cohesion and form: selected papers of Margaret Masterman. Cambridge: Cambridge University Press. Wilks, Y., Nirenburg, S., Somers, H. (eds.) (2003) Readings in Machine Translation. Cambridge, MA: MIT Press. Wilks, Y.(ed.). (1999) Machine Conversations. Kluwer: New York. Wilks, Y., Slator, B., Guthrie, L. (1996) Electric Words: dictionaries, computers and meanings. Cambridge, MA: MIT Press. Ballim, A., Wilks, Y. (1991) Artificial Believers. Norwood, NJ: Erlbaum. Wilks, Y.(ed.). (1990) Theoretical Issues in Natural Language Processing. Norwood, NJ: Erlbaum. Wilks, Y., Partridge, D. (eds. plus three YW chapters and an introduction). (1990) The Foundations of Artificial Intelligence: a sourcebook. Cambridge: Cambridge University Press. Wilks, Y., Sparck-Jones, K.(eds.). (1984) Automatic Natural Language Processing, paperback edition. New York: Wiley. Originally published by Ellis Horwood. Wilks, Y., Charniak, E. (eds and principal authors). (1976) Computational Semantics—an Introduction to Artificial Intelligence and
DataViva
DataViva is an information visualization engine created by the Strategic Priorities Office of the government of Minas Gerais. DataViva makes official data about exports, industries, locations and occupations available for the entirety of Brazil through eight apps and more than 100 million possible visualizations. The first set of datum – also available at ALICEWEB – is provided by MDIC (Ministry of Development, Industry and Foreign Trade) / SECEX (Secretariat of Foreign Trade), an official institution of the Government of Brazil and shows foreign trade statistics for all exporting municipalities in the country. The other database, provided by Ministério do Trabalho e Emprego (MTE – Ministry of Labor and Employment), shows information about all the industries and occupations in Brazil (RAIS – Annual Social Information Report). The platform consists of eight core applications, each of which allows different ways of visualizing the data available. Some applications are descriptive, that is, showing data aggregated at various levels in a simple and comparative way, such as Treemapping. Others are prescriptive, using calculations that allow an analytic visualization of the data, based on theories such as the Product Space. All the applications are generated using D3plus, an open source JavaScript library built on top of D3.js by Alexander Simoes and Dave Landry. Inspired by The Observatory of Economic Complexity, DataViva is an open data, open-source, and free to use tool. It was developed in a partnership with Datawheel, co-founded by MIT Media Lab Professor César Hidalgo, and is maintained by the Government of Minas Gerais.
Economía Feminista
Economía Feminista, in English: Feminist Economics, is an Argentine digital media, focused on disclosure and creation of economics information about the gender gap. The media is managed by Mercedes D`Alessandro, Magalí Brosio, Violeta Guitart and Agurtzane Urrutia. == Concept == Economía Femini(s)ta, is a portmanteau of feminista and minita. It attempts to end stereotypes about women. It was created in 2015 and its goal is to be a source of economic data to help to display economic differences by gender, especially in Argentina. == Awards == Economía Feminista was awarded the Lola Mora prize in 2016 for the best digital media by Dirección General de la Mujer, promoted by Buenos Aires city's Legislature.
IAmAnas
#IAmAnas (I Am Anas) is a Twitter hashtag and social media campaign that started in 2015. Users tweeted to express support for the undercover investigative works of Ghanaian journalist Anas Aremeyaw Anas. The campaign restarted in 2018 when the Ghanaian MP and financier of the New Patriotic Party, Kennedy Agyapong, announced his intention to reveal the identity of Anas following the journalist's exposé of corruption at the Ghana Football Association. Anas maintains that "being anonymous has always been his secret weapon." Pictures purported to be of Anas were first released by a TV station owned by Agyapong, and were quickly picked up by other media houses. At least one person, a Dutch-Brazilian model, has claimed ownership of one picture that was released, and has threatened legal action against Agyapong for possibly putting his life in danger. In response to Agyapong, social media users retweeted photos of themselves, random people, or even comic images of entities that resemble the trademark covered face of Anas. When the hashtag first began in 2015, along with other popular uses of the journalist's name, Elizabeth Ohene wrote an article about Ghanaians use of humour in response to dealing with the expose of government corruption. "I do not know when these words will make it into Wikipedia or the Oxford English Dictionary but for the moment you can take it from me that: To go undercover is to anas, to make secret recordings is to anas-anas, to wear disguises is to do an anas, to be caught in the act is to be anased. To have someone exposed taking bribes is to have that person being given the full Anas Aremeyaw Anas."
Svelte
Svelte is a free and open-source component-based front-end software framework and language created by Rich Harris and maintained by the Svelte core team. Svelte is not a monolithic JavaScript library imported by applications: instead, Svelte compiles HTML templates to specialized code that manipulates the DOM directly, which may reduce the size of transferred files and give better client performance. Application code is also processed by the compiler, inserting calls to automatically recompute data and re-render UI elements when the data they depend on is modified. This also avoids the overhead associated with runtime intermediate representations, such as virtual DOM, unlike traditional frameworks (such as React and Vue) which carry out the bulk of their work at runtime, i.e. in the browser. The compiler itself is written in JavaScript. Its source code is licensed under MIT License and hosted on GitHub. Among comparable frontend libraries, Svelte has one of the smallest bundle footprints at merely 2KB. == History == The predecessor of Svelte is Ractive.js, which Rich Harris created in 2013. Version 1 of Svelte was written in JavaScript and was released on 29 November 2016. The name Svelte was chosen by Rich Harris and his coworkers at The Guardian. Version 2 of Svelte was released on 19 April 2018. It set out to correct what the maintainers viewed as mistakes in the earlier version such as replacing double curly braces with single curly braces. Version 3 of Svelte was written in TypeScript and was released on 21 April 2019. It rethought reactivity by using the compiler to instrument assignments behind the scenes. The SvelteKit web framework was announced in October 2020 and entered beta in March 2021. SvelteKit 1.0 was released in December 2022 after two years in development. Version 4 of Svelte was released on 22 June 2023. It was a maintenance release, smaller and faster than version 3. A part of this release was an internal rewrite from TypeScript back to JavaScript, with JSDoc type annotations. This was met with confusion from the developer community, which was addressed by the creator of Svelte, Rich Harris. Version 5 of Svelte was released on October 19, 2024 at Svelte Summit Fall 2024 with Rich Harris cutting the release live while joined by other Svelte maintainers. Svelte 5 was a ground-up rewrite of Svelte, changing core concepts such as reactivity and reusability. Its primary feature, runes, reworked how reactive state is declared and used. Runes are function-like macros that are used to declare a reactive state, or code that uses reactive states. These runes are used by the compiler to indicate values that may change and are depended on by other states or the DOM. Svelte 5 also introduces Snippets, which are reusable "snippets" of code that are defined once and can be reused anywhere else in the component. Svelte 5 was initially met with controversy due to its many changes, and thus deprecations caused primarily by runes. However, most of this has subsided since the initial announcement of runes, and the further refining of Svelte 5. Also at Svelte Summit Fall 2024, Ben McCann announced the Svelte CLI under the sv package name on npm. In early 2025, the Svelte team announced Asynchronous Svelte, an experimental feature set centered around asynchronous reactivity in Svelte using await expressions. As of August 2025, the feature is available via an experimental compiler option. This coincided with the experimental release of remote functions, an RPC feature in SvelteKit, Svelte's metaframework. Key early contributors to Svelte became involved with Conduitry joining with the release of Svelte 1, Tan Li Hau joining in 2019, and Ben McCann joining in 2020. Rich Harris and Simon Holthausen joined Vercel to work on Svelte fulltime in 2022. Dominic Gannaway joined Vercel from the React core team to work on Svelte fulltime in 2023. == Syntax == Svelte applications and components are defined in .svelte files, which are HTML files extended with templating syntax that is based on JavaScript and is similar to JSX. Svelte's core features are accessed through runes, which syntactically look like functions, but are used as macros by the compiler. These runes include: The $state rune, used for declaring a reactive state value The $derived rune, used for declaring reactive state derived from one or more states The $effect rune, used for declaring code that reruns whenever its dependencies change Starting with Svelte 5, the framework introduced a significant reactivity overhaul that replaces the previous `$:` reactive declarations with new runes such as $state, $derived, and $effect. The $effect rune is now used for post-render operations without modifying state, while $derived is used for computations that depend on other reactive values. This change aims to simplify the mental model of reactivity and make component logic more explicit. Additionally, the { JavaScript code } syntax can be used for templating in HTML elements and components, similar to template literals in JavaScript. This syntax can also be used in element attributes for uses such as two-way data binding, event listeners, and CSS styling. A Todo List example made in Svelte is below: == Associated projects == The Svelte maintainers created SvelteKit as the official way to build projects with Svelte. It is a Next.js/Nuxt-style full-stack framework that dramatically reduces the amount of code that gets sent to the browser. The maintainers had previously created Sapper, which was the predecessor of SvelteKit. The Svelte maintainers also maintain a number of integrations for popular software projects under the Svelte organization including integrations for Vite, Rollup, Webpack, TypeScript, VS Code, Chrome Developer Tools, ESLint, and Prettier. A number of external projects such as Storybook have also created integrations with Svelte and SvelteKit. == Influence == Vue.js modeled its API and single-file components after Ractive.js, the predecessor of Svelte. == Adoption == Svelte is widely praised by developers. Taking the top ranking in multiple large scale developer surveys, it was chosen as the Stack Overflow 2021 most loved web framework and 2020 State of JS frontend framework with the most satisfied developers. Recent surveys continue to show Svelte's strong developer satisfaction, with the 2024 State of JS survey maintaining its position among the most praised frontend frameworks. The 2024 Stack Overflow Developer Survey reported that 73% of developers who used Svelte want to continue working with it, and noted that Stack Overflow's own team used Svelte for building their 2024 Developer Survey results site. Svelte has been adopted by a number of high-profile web companies including The New York Times, Google, Apple, Spotify, Radio France, Square, Yahoo, ByteDance, Rakuten, Bloomberg, Reuters, Ikea, Facebook, Logitech, and Brave. A community group of primarily non-maintainers, known as the Svelte Society, run the Svelte Summit conference, write a Svelte newsletter, host a Svelte podcast, and host a directory of Svelte tooling, components, and templates.
The 2028 Global Intelligence Crisis
The 2028 Global Intelligence Crisis is a report authored by James van Geelen and Alap Shah and published by Citrini Research in February 2026, on the impact of artificial intelligence on humanity's future. Written in the form of a scenario analysis, it was viewed millions of times online and reportedly caused a fall in the stock market prices of major tech and financial firms. It also received criticism among others, for its allegedly flawed economic logic. The 'thought exercise', as the authors called it, painted a gloomy picture for the near future, where outputs keep growing while consumer's ability to spend collapses. "...driven by ai agents that don’t sleep, take sick days or require health insurance”, "outputs that are shown in national accounts increases, "but never circulates through the real economy"(which the report calls 'Ghost GDP'), the authors argued. In other words, the authors predict a scenario where the owners of the AI firms will accumulate a vast fortune but there will be scant demand from consumers as AI would cause massive unemployment. The authors caution the reader that what they make is a scenario and not a prediction. In the scenario they visualise, any service whose value proposition is “I will navigate complexity that you find tedious” is getting disrupted. The reports argues that the unique ability of human beings to analyse, decide, create, persuade, and coordinate was “the thing that could not be replicated at scale,” and call the historical scarcity of this precious entity 'friction'. When this friction becomes zero, a gamut of changes occur which then triggers a cascading of changes across the economy. ”Travel booking platforms are an early casualty; Financial advice. tax prep., and routine legal work follow suit. National unemployment rate go as high 10.2% and the S&P 500 goes for a massive 38% peak-to-trough crash. In contrast to the previous technological revolutions the high-earning professionals suffers more and get forced to take up roles in the gig economy. Labour supply becomes abundant and this cuts wages all across the economy. The dent in income for the employees then affects other sectors of the economy such as the residential mortgage market. The losses for the software companies triggers loan defaults and heralds peril for the private credit sector.
User-generated content
User-generated content (UGC), alternatively known as user-created content (UCC), is content generated by users of the Internet such as images, videos, audio, text, testimonials, software, and user interactions. Online content aggregation platforms such as social media, discussion forums and wikis by their interactive and social nature, no longer produce multimedia content but provide tools to produce, collaborate, and share a variety of content, which can affect the attitudes and behaviors of the audience in various aspects. This transforms the role of consumers from passive spectators to active participants. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and Time magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news channels implementing similar protocols, especially in the immediate aftermath of a catastrophe or terrorist attack. Social media users can provide key eyewitness content and information that may otherwise have been inaccessible. Since 2020, there has been an increasing number of businesses who are utilizing User Generated Content (UGC) to promote their products and services. Several factors significantly influence how UGC is received, including the quality of the content, the credibility of the creator, and viewer engagement. These elements can impact users' perceptions and trust towards the brand, as well as influence the buying intentions of potential customers. UGC has proven to be an effective method for brands to connect with consumers, drawing their attention through the sharing of experiences and information on social media platforms. Due to new media and technology affordances, such as low cost and low barriers to entry, the Internet is an easy platform to create and dispense user-generated content, allowing the dissemination of information at a rapid pace in the wake of an event. == Definition == The advent of user-generated content marked a shift among media organizations from creating online content to providing facilities for amateurs to publish their own content. User-generated content has also been characterized as citizen media as opposed to the "packaged goods media" of the past century. Citizen Media is audience-generated feedback and news coverage. People give their reviews and share stories in the form of user-generated and user-uploaded audio and user-generated video. The former is a two-way process in contrast to the one-way distribution of the latter. Conversational or two-way media is a key characteristic of so-called Web 2.0, which encourages the publishing of one's own content and commenting on other people's content. The role of the passive audience, therefore, has shifted since the birth of new media, and an ever-growing number of participatory users are taking advantage of these interactive opportunities, especially on the Internet, to create independent content. Grassroots experimentation then generated an innovation in sounds, artists, techniques, and associations with audiences, which then are being used in mainstream media. The active, participatory, and creative audience is prevailing today with relatively accessible media, tools, and applications, and its culture is in turn affecting mass media corporations and global audiences. The Organisation for Economic Co-operation and Development (OECD) has defined three core variables for UGC: Accessible Content: User-generated content (UGC) is publicly produced through platforms located on the Internet and is available to any individual browsing such a publicly accessible website or a public social media account. There are other contexts where users must remain in a community or closed group to access and publish on such platforms (for example, wikis). This is a way of differentiating that although the content is accessible to the audience, there are certain restrictions for the users who generates the content. Creative effort: Creative effort was put into creating the work or adapting existing works to construct a new one; i.e. users must add their own value to the work. UGC often also has a collaborative element to it, as is the case with websites that users can edit collaboratively. For example, merely copying a portion of a television show and posting it to an online video website (an activity frequently seen on the UGC sites) would not be considered UGC. However, uploading photographs, expressing one's thoughts in a blog post or creating a new music video could be considered UGC. Yet the minimum amount of creative effort is hard to define and depends on the context. Creation outside of professional routines and practices: User-generated content is generally created outside of professional routines and practices. It often does not have an institutional or a commercial market context. In extreme cases, UGC may be produced by non-professionals without the expectation of profit or remuneration. Motivating factors include connecting with peers, achieving a certain level of fame, notoriety, or prestige, and the desire to express oneself. == Media pluralism == According to Cisco, in 2016 an average of 96,000 petabytes was transferred monthly over the Internet, more than twice as many as in 2012. In 2016, the number of active websites surpassed 1 billion, up from approximately 700 million in 2012. Reaching 1.66 billion daily active users in Q4 2019, Facebook has emerged as the most popular social media platform globally. Other social media platforms are also dominant at the regional level such as: Twitter in Japan, Naver in the Republic of Korea, Instagram (owned by Facebook) and LinkedIn (owned by Microsoft) in Africa, VKontakte (VK) and Odnoklassniki (eng. Classmates) in Russia and other countries in Central and Eastern Europe, WeChat and QQ in China. However, a concentration phenomenon is occurring globally giving dominance to a few online platforms that become popular for some unique features they provide, most commonly for the added privacy they offer users through disappearing messages or end-to-end encryption (e.g. Jami, Signal, Snapchat, Telegram, Viber, and WhatsApp), but they have tended to occupy niches and to facilitate the exchanges of information that remain rather invisible to larger audiences. Production of freely accessible information has been increasing since 2012. In January 2017, Wikipedia had more than 43 million articles, almost twice as many as in January 2012. This corresponded to a progressive diversification of content and an increase in contributions in languages other than English. In 2017, less than 12 percent of Wikipedia content was in English, down from 18 percent in 2012. Graham, Straumann, and Hogan say that the increase in the availability and diversity of content has not radically changed the structures and processes for the production of knowledge. For example, while content on Africa has dramatically increased, a significant portion of this content has continued to be produced by contributors operating from North America and Europe, rather than from Africa itself. == History == The massive, multi-volume Oxford English Dictionary was exclusively composed of user-generated content. In 1857, Richard Chenevix Trench of the London Philological Society sought public contributions throughout the English-speaking world for the creation of the first edition of the OED. As Simon Winchester recounts: So what we're going to do, if I have your agreement that we're going to produce such a dictionary, is that we're going to send out invitations, were going to send these invitations to every library, every school, every university, every book shop that we can identify throughout the English-speaking world... everywhere where English is spoken or read with any degree of enthusiasm, people will be invited to contribute words. And the point is, the way they do it, the way they will be asked and instructed to do it, is to read voraciously and whenever they see a word, whether it's a preposition or a sesquipedalian monster, they are to... if it interests them and if where they read it, they see it in a sentence that illustrates the way that that word is used, offers the meaning of the day to that word, then they are to write it on a slip of paper... the top left-hand side you write the word, the chosen word, the catchword, which in this case is 'twilight'. Then the quotation, the quotation illustrates the meaning of the word. And underneath it, the citation, where it came from, whether it was printed or whether it was in manuscri